MsgCommunicator: Delphi Instant Messaging (IM) SDK
for easy creation of custom messenger system
Specifies server network communication settings.
Paramater Type Description
ServerReceiveTimeOut Integer Limit to receive a full incoming buffer, a time since the first packet to the latest, msec.
ServerReceiveSleep Integer Time to sleep while buffer receiving, msec. Needs to allow incoming packets processing. Should be >=0, <= 100.
MinServerSendTimeOut Integer Minimal value allowed for ServerSendTimeOut.
ServerSendTimeOut Integer Limit to send a full buffer, a time since the first packet to the latest, msec.
ServerWaitForSendSleep Integer Pause between sending packets, a time to sleep while wait for all packets being sent, msec. Shoud be equal to null for best speed.
ServerResendDelay Integer Pause between series of resending requested absent/broken packets, msec. Shold be >=0, <= 100. Pause between packets in series is set in ServerWaitForSendSleep.
ServerRequestDelay Integer Pause between series of requests absent/broken packets, msec. Shold be >=0, <= 100. Pause between packets in series is set in ServerReceiveSleep.
WaitForMessagesSend Integer Limit to wait for the end of sending of all other messages of this user before starting to send new message, msec.
WaitForServerSessionThreadTimeOut Integer Limit to wait for the end of the previous session thread, msec.
ServerThreadsTerminateDelay Integer Waiting for normal end of the thread by terminate signal. After that thread will be killed.
ServerSessionTerminatorSleep Integer Pause between ending of the session, if it is hangs or needs to close.
PingClients Boolean Enables or disablea client disconection by timeout.
ServerPingSleep Integer Pause in ping clients thread, needs for flexible change the priority of the ping clients thread of the server, if it is allowed to run by PingClients. ServerPingSleep should be >=1 to set lower priority of this thread.
WaitForPingAnswer Integer Timeout of waiting for the acknowledgement from the client side which shows that the client is still alive and connected.
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